Castle Houska - Gateway to Hell (Real-time)

This is my first real-time game environment, completed in Unreal Engine 4. This chapel is part of the Bohemian Castle Houska, built in 13th century. The legend says the castle was built above the gateway to Hell to keep the evil, which terrorized the people, away. The chapel is located directly above the bottomless pit deemed as the gateway to Hell. This castle has blood chilling history of paranormal accidents. Also, in 1945, the Nazis occupied the castle and the legend says they have conducted some supernatural experiments there, trying to sate their curiosity of the occult.
This is the conclusion of my intermediate term at Think Tank and it has been the steepest learning curve so far. Huge thank you to my supervisor Jason Gullion who went above and beyond helping our class; to my classmates who have always helped me when I was stuck; and to my family and friends for the support.

Keyshot

Keyshot

100% Procedural floor tile variations.

100% Procedural floor tile variations.

100% Procedural pebbles.  I used subgraph height layering techniques for that, which I learnt from my supervisor this term.

100% Procedural pebbles. I used subgraph height layering techniques for that, which I learnt from my supervisor this term.

These materials are hybrids. I used Quixel scans as a base and manipulated them with added procedural elements, as well as some photo conversions. The stone pattern/height is procedural.

These materials are hybrids. I used Quixel scans as a base and manipulated them with added procedural elements, as well as some photo conversions. The stone pattern/height is procedural.

Some furniture props.

Some furniture props.

This prop was set as a challenge to figure out how to break it down into my first ever trim sheet. This saved me 3 full texture maps since the prop is massive.

This prop was set as a challenge to figure out how to break it down into my first ever trim sheet. This saved me 3 full texture maps since the prop is massive.

Sculpted elements of the trim sheet.

Sculpted elements of the trim sheet.

Candles in clay.

Candles in clay.

To create the sheaf I used Quixel crop atlas and modified it. Then made the cards and transferred ellipse normals onto the sheaf to keep correct volume and lighting.

To create the sheaf I used Quixel crop atlas and modified it. Then made the cards and transferred ellipse normals onto the sheaf to keep correct volume and lighting.

Modular set.

Modular set.

Progress.

Progress.